Properties of Variance
All the tight players like to brag about their low
variance while playing cash ring games. In SnGs
it's different.
When I figure out how it's done there will be a
chart. The losing SnGs players have a lower
variance than the winning ones. A player who
never finishes ITM has a variance of zero. Can't
get lower than that.
Average player will win one, one second, one third
and seven out of the moneys. The standard
deviation is 1.67 buy-ins.
The break even player will be ITM 33% of the time.
That's like 100 plays. 11 1st, 11 2nd, 11 3rd and
the rest out of the money. The s.d. is 1.76.
Also the better one does the higher the variance.
In SnGs the better players have higher variance
than the weaker players. This is also true for
MTTs.


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